Since you don’t have access to the cry-files of our released maps, I put together this reference-map and included the cry-file into the zip-archive.
The sole purpose of this map is to show our community mappers the basics of how (SA)maps work.
On this map there are examples for:
-Repairbay
-APC
-Fireworks (including simple Flowgraph)
-Mechbays
-Destructible Objects
-ForbiddenArea
-TempAreas around water (including simple Flowgraph)
Update:
-Added CamFlashparticles (including simple Flowgraph)
-Added AmbientSound and SACrowd-Entities
I hope this will help to understand how certain things work, and make it easier for you to create your own maps.
Also, check out TC_Reference!


Note: The zip-file isn’t suited to be used with the autodownloader since the map is not supposed to be played on servers.
