----------------------------------------- --------- KNOWN ISSUES - 0.16.1 -------- ----------------------------------------- ------ GAMEPLAY ------- - If you are lucky, your pulse lasers occasionally will fire an additional laser pulse. Despite being useful in some situations, this is not intended. Sorry! :) - In the Coupled Unlocked mode, when the reticule is very close to the center of the screen, the torso will stop moving, but the reticule will keep trying to recenter. - BA SRMs always update in the HUD correctly whether they are selected or not, but only after they have been selected once after a respawn happened. After they have been selected, weapons can be switched, and they will always update correctly. - When left empty, each BA SRM tube needs to be manually reloaded (can be initiated by using the fire button) - BA hardmount MG cannot be fired during SRM reload while the SRM are selected - BA arm remains in position when hardmount MG is expended - weapon switch clears it - BA hardmount MG triggers "reloading" state on one of the SRM indicators when they are selected - BA hardmount MG lacks a muzzleflash effect. (it was heavily bugged) Tracers still work properly, however. - Bpod hit detection remains buggy - In rare cases directly after buying an asset, a mixed weapon group will only fire for one cycle and then stop. Works normally after that. - BA will show up as both air and surface targets - Upon entering a Heavy Vtol your Free Reticule setting will be forced to On (Off is not supported on them) since this is a global setting, next time you get in a mech it will still be on, so if you prefer off in mechs you will need to press the button to turn it off every time after you take a heavy vtol. ---- GAME SYSTEMS ----- - Crashes can happen. Workarounds are available in the Troubleshooting guide. - You might get stuck in the connecting screen. This depends on your ISP, but if that happens, a workaround is available in our Troubleshooting guide. ------- AUDIO --------- - Due to a hack required for new leg sets and animations to create footstep sounds and footstep effects, all mechs will play one footstep sound anytime they come to a complete stop even though they are not moving. -------- MAPS --------- - TC_Palisades: Both ASF factories will only build one ASF at a time. - TC_Tukayyid trees may still cause some convergence issues when aiming directly at them. We are working on a permanent solution to this, but the most prominent issue with the trees has been resolved - TC_Scorched on low settings may cause blinding issues in the water -------- HUD ---------- - Certain HUD elements might overlap other UI elements. - BA SRM ammo counter does not update until the weapon was selected and the reload on them was triggered once - There is a hang up in frames when you switch targets when using the tank HUD. - BA SRM ammo counter states you have one ammo when you spawn, which you do not. This could not be easily fixed as it is a default state problem rather than it reading your actual ammo. Once you switch to the weapon, it will read your actual ammo and update. ------ CONTROLS ------- - DirectInput Joystick support has been removed due to instability. You can continue using your joystick by following this guide: https://wiki.mechlivinglegends.net/index.php/Joystick_Setup -------- VISUAL ------- - Sometimes solid yellow camo looks like gold on certain assets ----------------------------------------- ------------- VERSION 0.16.1 ------------ ----------------------------------------- ----- GAMEPLAY ------ - Karnov - Moved some armor from wings to body - Increased average max forward speed up to ~181kph from ~161kph - Ticket cost 10->9 - Tier 11->9 - Base Chassis cost reduced by 10k - Turned mounted RL10s on wings inward by 1 degree to help with convergence - Removed Heavy Kinetic Bonus Modifier, reduced Light Kinetic Bonus Modifier to 1.05 from 1.15 - Anhur - Moved some armor from wings to body - Increased average max forward speed up to ~181kph from ~161kph - Ticket cost 11->10 - Tier 12->11 - Base Chassis cost reduced by 10k - Removed Heavy Kinetic Bonus Modifier, reduced Light Kinetic Bonus Modifier to 1.05 from 1.15 - Black Lanner - Ticket cost 8->10 - Tier 9->10 - Ryoken - Ticket cost 10->9 - Base Chassis cost reduced by 1k - Variant tweaks or changes - Oro E, Behemoth B, Karnov Prime/B/E, Anhur B ------ BUG FIXES ------ - Fix for bug where whenever anyone entered an Hvtol all players in server were forced out of Locked Reticule Mode. - Fixed missing Cougar B radar - Fixed missing ammo inventories for Hawkmoth and Anhur