Want more sand? This should give you your fix!
Tired of sand? This should make you numb!
Update 4.2:
- Removed factories from cap-points
- Replaced all elevator factories with 4-bay hangars
- Fixed hangars so they don’t kill you anymore
- Revised cap-points
- Fixed turret issues
Map needs testing!! Auto-downloader should work. Please let me know if you cannot load map after downloading through a server.
Update 3.0 (2):
- tweaked some things
- removed factories that would eat vehicles instead of spawning them.
Special thanks goes to Bobby for helping me out.
Update 3.0:
- low-poly buildings! my FPS has risen a good 30 points
- more vehicle spawn points for the main bases to alleviate heavy load issues
- Two new main bases have been added to spread out large loads on the factories
- two strategic points have been added to reduce giant swarms of mechs everywhere at once
- selling is now enabled in the forward bases
- sandbags have been reduced in size
- Underground factories have been fixed some more
- A couple fun features have been added to some buildings
Version 2.0
- Map has been updated to include multiple building heights.
- Buildings have also been moved closer together so mechs can jump between them.
- The outer factories have been moved into the city
This map is based on Mektek’s Assault Tech 1 map: Zoetemeer (city). This is low visibility urban combat at its best. The map is symmetrical with a visibility of ~500 meters giving brawlers an advantage but still allowing scout/sniper teams to be extremely deadly.
This map utilizes duff’s converted underground mechbays – now super-improved to fix most of the previous issues. Music is from Mech 3.
Original map:
MWLL version: